After two successful developer-focused sessions, the group has decided to settle on a regular meeting time on Wednesdays due to the much larger turnout on that day. We are thrilled to announce that the entire jMonkeyEngine core team has agreed to attend this week’s session to give us a briefing:
JMonkeyEngine (jME) Briefing
For those who may not know, jME is the graphics sub-system that Wonderland uses. It is a modern 3D game engine written entirely in Java. jME provides core graphics APIs, including graphics primitive and shader support. The Wonderland graphics system is based on these core APIs, with some extensions from MTGame to support multi-threading.
Please put Wonderland Wednesdays on your calendar and plan to join us for one or more of these developer-oriented technical sessions. One of the main goals of these sessions is to help bring more developers up-to-speed on Wonderland development in an informal, highly-interactive environment. If you have ideas for future sessions, or even better, would like to volunteer to run one of these sessions, please add your ideas to the Wonderland Wednesdays Wiki and make a note if you’re willing to lead the session.