Good News and Bad News

I know everyone likes to get the bad news over with first, so I’ll start with that. We found out on Friday that development resources are no longer being applied to Project Wonderland.

The good news is that those of us who have worked so hard to bring this project to life still wholeheartedly believe in it. A core group of the Wonderland team intends to keep the project going. We will be pursuing both for-profit and not-for-profit options that will allow us to become a self-sustaining organization. Having anticipated this possible outcome, we already have some promising irons in the fire.

As a first step in this next phase of the project, we will be releasing a Wonderland v0.5 Preview 3 release early next week.

There is so much great momentum behind Wonderland. To our knowledge, there are currently three companies offering Wonderland-related products, and eight companies offering Wonderland world-building services. There are countless exciting university projects and a number of corporations that have seen the advantages of Wonderland over other platforms. We are seeing new people posting on the forums almost every day.

Any concrete help you can give us would, of course, be welcome, but what we are asking for now is your moral support and your continued participation in our thriving community. Let’s stand together in our determination to keep this project moving forward.

If you would like to contact me privately, please feel free to do so at nicoley @


4 Responses to Good News and Bad News

  1. Paul Murphy says:

    Don’t dispair – the fat lady hasn’t sung yet.

    It seems to me the issue here isn’t Wonderland but Darkstar. At one time Oracle had a competing game server research project going on – and it had many of the same problems darkstar encountered: problems proving a market, problems proving the specific technology solution advocated, and problems proving the inadequacy of the hybrid grid/clust/client-server solutions others have deployed.

    Sounds terrible, doesn’t it? But now there’s a hardware solution: CMT/ROCK with solaris that just blows all the earlier stuff away. You don’t need darkstar at all if you have rock – and you’ve got powerfully placed potential allies within the extablished Oracle development community if you’re willing to go prove this to them.

    The bottom line on this, I think, is that working to divorce wonderland from darkstar during your travels through the wilderness of privately sponsored open source projects will pretty much guarantee that advances in getting CMT/Rock out in the market will eventually enable Oracle to bring Wonderland back as a key enterprise product.

    On the other hand, inevitability for the ideas may be wonderful but personal involvement right now is better right? So to speed things up and capture a role in this, I’d suggest you scout out the Oracle people still harboring warm feelings for their own games server, lock them in a room with your hardware people, and get everyone to think about all the deisgn issues incorporated in stuff like darkstar that are simply no longer needed: remember: rock can manage a million concurrent threads (and hardware-on-board packet management can now handle half a million streams) and commit in hardware without any of the software overhead darkstar tries to avoid.

  2. […] Despite Oracle laying them off, the team will continue work on Project Wonderland. According to the project blog the core group behind the 3D virtual world toolkit believes in the open source project enough to […]

  3. […] Good News and Bad News January 2010 2 comments 3 […]

  4. […] Code now developed via Open Wonderland Foundation (blog) Consulting services and development carried forward by WonderBuilders, […]

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