Telepointer Project Starting

January 10, 2012

By Nicole Yankelovich

Happy New Year! Just a quick reminder that the new Wonderland Wednesday telepointer project is starting this Wednesday. The details are here:

Wonderland Wednesday: Improving Telepointers
http://www.facebook.com/events/270055686389943/

During the break, we made some good progress thinking through the performance issues with Sticky Notes and other apps. This work will continue in the background, with various community members volunteering to take on small investigations each week and reporting back their results at the end of each Telepointer session.


Wonderland Session at E-iED Conference

November 28, 2011

By Nicole Yankelovich

Today a number of Open Wonderland community members gathered to do a (mostly) remote presentation at the European Immersive Education Summit in Madrid. Presenters, connecting remotely from 6 countries, described 9 different Wonderland projects. Four community members donated portions of their virtual worlds for the presentation. They have all generously agreed to leave these spaces on the Open Wonderland Community Meeting Server for others to visit. You can find them using the placemarks “Gran Via,” “iSocial Garden World,” “Entrepreneur Space,” and “Cockpit 3D.”

Michael Gardner from the University of Essex moderated the session from Madrid, projecting Open Wonderland from his computer for the live audience to view. Carlos Delgado Kloos, one of the local hosts, did the first presentation, also live from Madrid. He talked about the Gran Via world created at University Carlos III de Madrid designed for Spanish language learning.

Gran Via world for Spanish language learning

Gran Via world for Spanish language learning

Next the group moved to the iSocial Garden World space where Krista Galyen from the University of Missouri provided an overview of the iSocial project. She explained how this sample space, as well as many others they have developed, are used to teach social competence skills to children diagnosed with Autism Spectrum Disorders.

iSocial project overview in the Garden World space

iSocial project overview in the Garden World space

Following Krista, iSocial’s lead developer, Ryan Babiuch, described a key module used in the iSocial project called the Sheet Suite. He played a Sheet Suite demo video in-world to illustrate how the system works. The Sheet Suite allows instructors to create multiple choice questions, open-ended questions, and other types of sheets that display in-world on the heads-up display. There is also a web tool for creating and managing sheets, as well as a reporting tool that aggregates sheet results and provides the ability to export the data to a spreadsheet. The University of Missouri has made the decision to open source this valuable tool for educators. When available, we will ask the team to write a detailed blog post on how to create and use sheets.

Next on the tour was Johanna Pirker’s Environment for Startup Entrepreneurs. Johanna, a graduate student at the University of Graz in Austria, took us to visit the informal café space where entrepreneurs can get to know one another informally. She also showed us a space for creativity and brainstorming, and another for more formal presentations.

Environment for Startup Entrepreneurs

Environment for Startup Entrepreneurs

The final space we visited was the Cockpit 3D, introduced by Michel Denis from Internet 3 Solutions in France. In this room without doors, decision makers are immersed in data that can help them in the decision-making process. The attractive room design includes many different applications on the walls as well as a table that accommodates 10 seated avatars.

Cockpit 3D space designed for decion-making

Cockpit 3D space designed for decision-making

We used this space to demonstrate a number of other projects. Bernard Horan from the University of Essex talked about two tools he has developed for the EU-funded +Spaces project. To show off the Office Converter, he asked Michael Gardner to drop a PowerPoint presentation into the world. This was converted, on the fly, to a PDF document that appeared in front of us.

Example of a PowerPoint presentation appearing in world as a PDF

Example of a PowerPoint presentation appearing in world as a PDF

Bernard also described the Twitter Viewer, a tool that allows users to display a live twitter stream in-world.

Slide showing Twitter Viewer in use

Slide showing Twitter Viewer in use

Next, Bob Potter, an agile programming enthusiast from Canada, demonstrated the Cardwall tool he developed initially to support the agile programming methodology. Based on people’s interest in using the tool for general brainstorming, he modified the Cardwall to make it more general. Now users can configure the wall with their own column headings and even pop sticky notes off the wall into the world. He has made his Cardwall presentation slides available for those wanting more information about the project.

Cardwall presentation next to an example cardwall

Cardwall presentation next to an example cardwall

José Dominguez from Trinity College Dublin demonstrated two Wonderland Wednesday community projects. He had Michael Gardner demonstrate the Subsnapshot importer/exporter by dropping a basket of toys into the world that had been previously exported from a different Wonderland world. Opening the Object Editor window, Michael showed how the objects in the basket were children of the basket. By exporting the parent object, it is possible to make a backup copy of the items and save them on your own computer.

Basket of toys shown in-world and in the Object Editor

Basket of toys shown in-world and in the Object Editor

Each of the four spaces demonstrated in this session were created using Subsnapshots. The world builders each exported their space and emailed me the resulting .wlexport file. I then dragged and dropped each .wlexport file onto the Community Server. This produced the four spaces, complete with applications and object properties.

José also demonstrated EZMove, a tool for easily moving objects around in-world by holding down the ALT key and dragging. This project is still a work in progress, but should be available in the Module Warehouse as soon as the Wonderland Wednesday developers have a chance to polish up the code. The current version is installed on the Community Meeting Server for anyone who would like to try out the new functionality.

We ended the session seated around the conference table for a Q&A session.

Question and answer session around the Cockpit 3D conference table

Question and answer session around the Cockpit 3D conference table


Wonderland Fall Showcase

October 16, 2011

Please join us in-world tomorrow for the 2011 Wonderland Fall Showcase. If you haven’t attended a showcase event in the past, this is an opportunity for the open source community to get together and demonstrate new features. This year’s showcase will also serve the dual purpose of testing the first release candidate for the new Wonderland release.

At the showcase, you will see a variety of features demonstrated, starting with general improvements to the user interface and menus. Then we’ll move on to showcase progress on EZMove, the current Wonderland Wednesday project that makes it dramatically easier to reposition objects in the world, and Subsnapshots, the completed Wonderland Wednesday project that makes it possible to export portions of world to reuse in other Wonderland worlds. We also have plans to show off seven or eight modules that have been recently added to the Wonderland Module Warehouse. These include the Office Converter, Styled Sticky Notes, Cardwall, EZClick, and the new poster and video modules.


Office Hours

September 1, 2011

As some of you may know, we began holding Open Wonderland “office hours” a while ago. We took a break for the summer, but office hours are returning in September. Please take a look at the Office Hours Schedule and mark the times on your calendar. I’ll be hosting the first office hours session of this “semester” today (Thursday) at 4pm US Eastern time. Those of us who volunteer to staff office hours want your company!

Here are some ways you can take advantage of office hours:

  • Request a Wonderland tour or see a demo of a new feature
  • Get help learning to build a world from scratch or modify an existing world
  • Get tips on making the best use of Google SketchUp models in Wonderland
  • Brainstorm about new module ideas
  • Get help with Wonderland system administration issues
  • Discuss technical or architectural design challenges
  • Get help with a tricky programming problem or bug

Notice on the schedule that each person who volunteers to staff office hours has indicated their areas of expertise, so take a look at that list before deciding on which office hours session to attend. Also note that different volunteers have chosen different servers for their office hours, so double-check the meeting location. Jos will even meet you on your own server, if you wish. Just contact him via IRC and provide him with the URL. He’s also happy to meet you on one of the community servers. The rest of us will be logged in to the specified community server waiting for people to come visit.

Anyone in the community is welcome to volunteer to staff office hour sessions. In particular, it would be great if someone in an Asia / Pacific timezone would volunteer. Whichever timezone you are in, drop an email to info@openwonderland.org to express your interest in volunteering and someone will help you sign up.

I hope to see some of you on the Demo Server during my upcoming office hours.


Next Wonderland Wednesday Project

May 31, 2011

It happened without any fanfare, but the Wonderland Wednesday “Subsnapshot” project has been completed!

Test of subsnapshot "export" command

Test of subsnapshot "export" command.

As soon as the module is added to the Module Warehouse, I’ll post more details on how to use the new feature. In the mean time, please join us for tomorrow’s Wonderland Wednesday session to help decide on the next group project:

Wonderland Wednesday New Project Idea Session

Even if you are not a developer, we would value your input in terms of ranking the many great ideas that are currently under consideration. In last week’s meeting, we started the process of reviewing possible project ideas. Using Bob Potter’s Card Wall application, we started reviewing and annotating potential project ideas.

Annotating and organizing project ideas on a card wall.

Annotating and organizing project ideas on a card wall.

You can see these ideas in text format on the Community Wiki.  In tomorrow’s session, we will finishing going through the ideas with the goal of prioritizing them and hopefully deciding on one to pursue.


“Workplace Flip” at WORKTECH11

May 2, 2011

I have been invited to give a talk at the upcoming WORKTECH 11 conference in New York City on May 18th. I would encourage any of you interested in the future of work to think about attending. The program looks quite interesting.

The theme of my talk was inspired by Open Wonderland community member Maggie Leber who pointed me at an article about the “Fisch Flip.” This article talks about flipping teaching on its head. In my talk, I’ll be talking about flipping the workplace on its head.

Those of you who have heard me speak before, have probably heard the story about how Dave Douglas, formerly Sun’s Chief Sustainability Officer, inspired us to start the Wonderland project in 2007 by challenging Sun’s engineering community to reduce the company’s real estate footprint by building the next building in the virtual world.

Dave Douglas in a physical office; Nicole's avatar in a virtual office.

Dave Douglas in a physical office; Nicole's avatar in a virtual office.

Four years later, I’d like to challenge people building physical workplaces to think differently about how that space is used. Instead of thinking about people’s primary office and team room being in the physical world, I’m suggesting they think of people’s primary place of business as being in the virtual world. I’d like them to imagine the physical space as a blank slate that people can plug into and immediately have their office or team room projected all around them. In the case of a team room, their teammates would also be projected around them. In this way, people can not only connect to their workplace from anywhere, they can connect to their workplace populated with people in an immersive, highly collaborative environment.


Items of Interest

April 2, 2011

I’ve received a number of items of interest in my inbox this week that I thought I’d share, including April Fools humor, a pointer to free modeling software, an interview opportunity, and some upcoming virtual world conferences.

April 1 Humor

First, on the fun side: April Fools Dilbert Cartoon

Free Modeling Software for Educators

MayaFor any students and faculty reading this, be sure to check out the:

Autodesk Education Community

If you have a .edu email address,  I was told that you can register as a member of the Education Community and download for free 30 different Autodesk applications including three modeling programs that work with Wonderland: Maya, 3ds Max, and Softimage.  The person who told me about this program said that if you are a student or educator in a country that does not use .edu email addresses, you can write to Autodesk and ask to have your school added to the participating schools list.

Interview Opportunity for Educators

I received this notice from Edita Kaye, Founder of the Association of Virtual Worlds:

There is increasing interest both in the media and among publishers about all things virtual. I am delighted as the Founder of the Association of Virtual Worlds to be involved in an exciting project–a series of articles for national publication on the topic of ‘The Virtual Teacher’ dealing with the skills and challenges facing educators and educational institutions in an increasingly virtual world. It is planned that this series will subsequently become part of a book.

I would like to interview two types of educators. One, educators who have personal teaching experience with the application of virtual worlds, games, 3D immersive environments and social networks in their school or classroom. Second, educators who can discuss the role of virtual worlds, online games, 3D immersive environments, and social networks on the future of education, schools, and educators.

If you would like to be interviewed for this project or know of anyone who could contribute their thoughts, experiences or case studies please send a brief note to me directly edita@associationofvirtualworlds.com

Upcoming Virtual World Conferences

If you are looking for a place to publish your virtual world project, check out the call for abstracts just announced for the Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11) conference to take place in the UK in September:

ReLIVE11 Call For Abstracts

In addition to submitting abstracts for in-person presentations and workshops, you can also submit abstracts for virtual world events to take place at the “Virtual Festival” the day before the conference. These events can either take place in their venue in Second Life or in any other virtual world. It would be great to host a few sessions in Wonderland.

The ReLIVE web site mentions another in-world conference taking place a bit earlier in September:

The Virtual World Conference

The organizers haven’t updated this web site yet, but it’s something to keep an eye on as it’s geared toward both business and education collaboration.


Workshops & Office Hours to Celebrate OWL Anniversary

March 11, 2011

It’s hard to believe, but it was exactly one year ago today that we forkedOpen Wonderland first anniversary the Wonderland code and created the Open Wonderland (OWL) open source project.

In honor of our first anniversary, I am pleased to announce that the Open Wonderland Foundation is sponsoring two new volunteer community efforts aimed at educating more people about Open Wonderland use and development.

Educational Workshops

To help both people new to Open Wonderland and those who wish to increase their existing knowledge, we are establishing a series of educational workshops. The first two workshops are geared towards newcomers. One focuses on end-users who want to learn to build Open Wonderland worlds and the other on Java developers who would like to get started with Open Wonderland development. Due to space limitations, registration is required for all workshops. There is no charge for the workshops, but the registration form provides a place to add a donation to the Open Wonderland Foundation. All money collected will be used to expand the workshop series and provide other educational events.

Workshop Series: OWL User and World Builder Basics
Learn to Build an Open Wonderland Virtual World

In this 2 hour hands-on workshop, we will cover the basics of creating an Open Wonderland virtual world. By the end of the session you will have learned how to use the basic features of the environment, how to insert 2D and 3D applications into a world,  how to add images and presentations, and how to find and use 3D models from the Google 3D Warehouse. We will also cover how to enhance in-world objects with “capabilities,” and how to arrange the objects that you have added.

Workshop Series: OWL Java Developer Basics
Part 1: Basics of Open Wonderland Development

Part 2: Creating Interactive Objects in Open Wonderland

This is a two-part hands-on workshop in which you will learn how to add new functionality to Open Wonderland by building modules that extend the Open Wonderland 3D virtual world toolkit. The first 1 hour session will cover everything you need to get started, including the basics of module development, their representation on the server and client sides, and how to set up your local machine to develop with Open Wonderland. In the second 1-hour session, you will learn the specifics of how to create a module. During the session, we will do a code walk-through of a sample module using an instance of NetBeans running inside the virtual world.

If there is demand, we will run more of these introductory workshops in the future as well as begin to offer others on more advanced topics. Please leave a comment on this blog post if there are workshop topics you would like to see offered. In addition, anyone in the community that has expertise on a topic is invited to propose a workshop. Please send an email to info@openwonderland.org with your workshop idea.

Office Hours

To provide Open Wonderland community members with more personalized help on specific end-user, world building, system administration, or developer questions, we are establishing “Office Hours.” More advanced members of the community are volunteering to be in-world for hour-long blocks of time so that anyone can drop in and ask questions.

Office Hours Schedule

Office hours are ideal if you would like a general introduction to Open Wonderland, would like to learn how to use a particular feature, have a problem that you need help troubleshooting, or need advice on approaching some tricky technical issue. Volunteers are also happy to brainstorm about possible Open Wonderland project ideas, or ways to integrate Open Wonderland into your class or business.

If you have Open Wonderland expertise you are willing to share, please volunteer to run one or more Office Hour sessions by adding your name to the schedule. The time and date is entirely up to you.

Call to Contribute

The Open Wonderland Foundation welcomes contributions of all sorts. In addition to the volunteer opportunities mentioned here, we can always use help maintaining web pages, writing documentation, or managing community servers. Of course, code contributions are an important part of any open source software project, and we encourage developers to contribute 2D and 3D apps, new capabilities, bug fixes, or help with localizing the software in different languages.

Finally, you can help us by making a financial contribution either when signing up for a workshop or by following the instructions on the Support Us page of the Open Wonderland web site.


Upcoming Open Wonderland talks

March 10, 2011

I’m pleased to report that there will be four Open Wonderland talks at the upcoming

Virtual Worlds – Best Practices in Education Conference
March 17 – 19, 2011

This conference takes place in Second Life and all times are listed in US Pacific time. Here is the line-up of Wonderland talks. The title links will take you to an abstract of each talk and the “world time chart” links will show the talk time in your local time.

WonderSchool
Roland Sassen
10am PT, world time chart
Friday, March 18th
Building: EAST; Room: East 1/2 Machinima

Using Open Wonderland Preview 5 in Education
Nicole Yankelovich and Jonathan Kaplan
1pm PT, world time chart
Friday, March 18th
Building: NORTH; Room: North1

P2PU + Open Wonderland = Learning virtual worlds development with and from each other
Jose Dominguez
7am PT, world time chart
Saturday, March 19th
Building: WEST; Room: West Auxiliary

Learning to Program Collaboratively in Open Wonderland
Jonathan Kaplan, Nicole Yankelovich, and Kathryn Aten
1pm PT, world time chart
Saturday, March 19th
Building: SOUTH; Room: South Auxiliary

The SLURLs (Second Life URLs) will be published on March 13th on the conference web site.

Please help us publicize these talks by re-posting this blog, tweeting about the talks, or posting them on your Facebook page.

There are lots of other talks that sound interesting. The VWBPE Conference Schedule lists the entire schedule along with the in-world locations.


Remote Usability Testing using Wonderland

February 24, 2011

Kapil Chalil Madathil and Dr. Joel Greenstein conducted an interesting study analyzing the feasibility of using Open Wonderland for synchronous remote usability testing.

Kapil is currently a doctoral student at Clemson University working with Dr. Joel S. Greenstein. Dr. Greenstein is an Associate Professor in the Department of Industrial Engineering and the Director of the Human-Computer Systems Laboratory at Clemson University.

Here they share some excerpts from their work that will be published at the CHI 2011 conference in Vancouver, Canada.

CHI 2011 Preview:  A New Perspective to Remote Usability Testing using Wonderland

The emergence of high speed internet technologies has resulted in the concept of the global village and next generation web applications addressing its needs. In such a scenario where usability evaluators, developers and prospective users are located in different countries and time zones, conducting a traditional lab usability evaluation creates challenges both from the cost and logistical perspectives. These concerns led to research on remote usability evaluation, with the user and the evaluators separated. However, remote testing lacks the immediacy and sense of “presence” desired to support a collaborative testing process. Moreover, managing inter-personal dynamics across cultural and linguistic barriers may require approaches sensitive to the cultures involved.  Three-dimensional (3D) virtual world applications may address some of these concerns.

Collaborative engineering was redefined when Open Wonderland integrated high fidelity voice-based communication, immersive audio and screen-sharing tools into virtual worlds. Such 3D virtual worlds mirror the collaboration among participants and experts when all are physically present, potentially enabling usability tests to be conducted more effectively when the facilitator and participant are located in different places.

We developed a virtual three-dimensional usability testing laboratory using the Open Wonderland toolkit.

We then conducted a study to compare the effectiveness of synchronous usability testing in a 3D virtual usability testing lab with two other synchronous usability testing methods: the traditional lab approach and WebEx, a web-based conferencing and screen sharing approach.

The study was conducted with 48 participants in total, 36 test participants and 12 test facilitators. The test participants were asked to complete 5 tasks on a simulated e-commerce website. The three methodologies were compared with respect to the following dependent variables: the time taken to complete the tasks; the usability defects identified; the severity of these usability defects; and the subjective ratings from NASA-TLX (NASA Task Load Index), presence and post-test subjective satisfaction questionnaires.

The three methodologies agreed closely in terms of the total number of defects identified, the number of high severity defects identified and the time taken to complete the tasks. However, there was a significant difference in the workload experienced by the test participants and facilitators, with the traditional lab condition imposing the least and the virtual lab and the WebEx conditions imposing similar levels. It was also found that the test participants experienced greater involvement and a more immersive experience in the virtual world condition than in the WebEx condition. The ratings for the virtual world condition were not significantly different from those in the traditional lab condition.  The results of this study suggest that participants were productive and enjoyed the virtual lab condition, indicating the potential of a virtual world based approach as an alternative to conventional approaches for synchronous usability testing.

We will be presenting the full details of our study at CHI 2011 in Vancouver, Canada.

Hope to see you there!!

Kapil Chalil Madathil and Dr. Joel S. Greenstein


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