Default World Walkthrough

November 30, 2010

We’re going to try something a bit different in tomorrow’s Wonderland Wednesday session at 1pm Eastern time:

Wonderland Wednesday: Introducing New Starter Worlds

In the upcoming release of Wonderland, we will be including a set of “starter worlds” for people. In order to help people get the best use of these worlds, in tomorrow’s session, we will be doing a walk-through of the worlds and brainstorming about the best use cases for each one. Then the plan is to “stage” one or two of those scenarios in each world and capture screenshots and short video clips. We will then compile the images and video into documentation that describes how to use the starter worlds.

This session will also act as a test of some of the new functionality and bug fixes going into the release. Please note that the session will be held on the community demo server, not our regular Wonderland Wednesday meeting server.

If you would like to join us, please follow the link above to the event listing on our Facebook page for more details.


Thanksgiving wishes from Open Wonderland

November 25, 2010

[YouTube=http://www.youtube.com/watch?v=Xb2zh9Eb268]

Nicole Yankelovich

Nicole

Although Thanksgiving is a US-centric holiday, the idea of giving thanks certainly crosses all cultures. In that spirit, I asked representatives of the Open Wonderland Foundation (OWF) board of directors as well as our most active Open Wonderland Forum community members to contribute a line or two about what they are thankful for in relationship to Open Wonderland and our open source community.

I personally have a tremendous amount to be thankful for. To think that in February of this year we were inundated with press coverage about the demise of Wonderland:

“Sun’s 3D virtual environment, Project Wonderland, follows Metaplace to the great virtual world burial ground”

“Project Wonderland (open src alt to Second Life) has been killed”

“Another virtual world-related causality of the acquisition will be Sun’s Project Wonderland”

“All the virtual world platforms will suffer as a result of the loss of Project Wonderland”

A huge amount of credit goes to the community for standing up against this flood, rather than being swept away with the tide and abandoning the project. I am thankful to Maria Korolov from Hypergrid Business, the *only* reporter who actually took the time to contact me, for her fair-minded story which helped to turn the tide of doom and gloom coverage to a more positive note (“Project Wonderland developers say they will continue working on the virtual world platform, despite being laid off“).

As I’m fond of telling anyone who asks, the Wonderland community today is far stronger than it ever was before “the liberation.” We now have a Facebook presence, a Twitter feed, a community wiki, a wikipedia page, and far more community code and Module Warehouse contributions than we did under Sun’s reign. We also have our community-run Wonderland Wednesday sessions which are a way of “eating our own dog food” and using Wonderland to collaborate in real-time on brainstorming, discussions, and coding projects.

So thank you to all the members of the OWF board of directors who believed in Open Wonderland and in me, and to everyone who has contributed to our open source community. The positive, helpful, welcoming tenor of conversation on our forum and in the Wonderland Wednesday sessions is both inspirational and motivating.

Lastly, Jonathan Kaplan, our Wonderland Architect, says, “Thanks to the Open Wonderland community for being just that, a community — one that is fun, supportive, helpful, and welcoming to new users and old friends alike.” On behalf of the community, Jon, I want to thank you for your extraordinary efforts in keeping Open Wonderland alive. Your dedication, good humor, patience, and exceptional technical abilities have made it possible for all of us to continue working on this promising technology which, I feel sure, will have a significant impact on the computing environment of the future.

Nicole Yankelovich
Executive Director
Open Wonderland Foundation

I am thankful that the magic of common purpose inspired by good ideas
and powerful visions was able to rescue a project from an untimely
end, even when the rest of the world thought it was doomed to
obscurity at the hands of corporate myopia.

Maggie Leber
Matrisync Engineering

I am grateful for the memory of being a part of a great team at Sun that created Project Wonderland. I’m also grateful for the selection of the open source model that will allow Open Wonderland to continue to fulfill its promise of being a vibrant and engaging medium for learning and collaboration. It is truly a privilege to be a member of the Open Wonderland Foundation Board as we embark on that journey.

Kevin Roebuck
Director, Content and Tools Alliances
Oracle Student Learning, Oracle Corporation

Open Wonderland has now become fully usable in real world customer projects. The ongoing support of its open source community is really outstanding.

Michel DENIS
Président, Internet 3 Solutions SAS

WonderSchool thanks the Open Wonderland Foundation for their open-mindedness:
the combination of OWL and the CMU program Alice enables you to spread out your creativity
and to enjoy the power of your online collaboration.

Roland Sassen
enjoy and learn
wonderschool.org

I am thankful for the technology that facilitates and drives such a diverse and active online community. Furthermore, I am thankful for the rich opportunities the community provides to grow as a developer as well as advance technology.

Ryan Babiuch (JagWire)
Software Developer – iSocial Project

Open Wonderland is the first open-source project that I am “actively” following — not as a programmer, but as the coordinator of the ShanghAI Lectures, where we use Wonderland to enable participants from all around the globe to work and study together. We are thankful for the great work and support from the community, without which this project would not be possible.

Nathan Labhart
Project manager of the “ShanghAI Lectures”
AI Lab, Department of Informatics, University of Zurich, Switzerland

It is appropriate at this time of year to reflect on what we have accomplished and hopefully help improve the quality of life for others. Wonderland is indeed just
one example of how people across the globe, through the use of this technology, can improve communication, increase universal understanding and exchange
ideas. I am proud to be associated with Open Wonderland Foundation and its members who are are committed to this technology and its advancement in our society.
The coming months will see new opportunities and challenges arise, but I am thankful for a group of people from various disciplines that want to carry out this dream.

Ken Miller
Chairman, Open Wonderland Foundation Board of Directors

Here at the University of Essex we are very thankful for the help and support of the Open Wonderland community. We are using Wonderland on a range of projects including extending the Mixed Reality Teaching and Learning Environment (MiRTLE) project with new capabilities, and trials planned with students from around the world. We are also using Wonderland as a rich environment for foreign students to carry out virtual tasks with one another and improve their English at the same time. The open and extensible nature of Wonderland makes it ideal for how we need to use it, whilst also allowing us to easily integrate it with the other University systems on campus. We wish every one involved in the Open Wonderland community the best of luck for the coming year.

Michael Gardner
University of Essex

In the context of the ShanghAI Lectures project, a global lecture series on natural and artificial intelligence, we are using Wonderland for group exercises with students from different continents and interactive Q&A session with tutors and lecturers every other week. We are thankful that we have the opportunity to experiment with this leading-edge software which may turn out to be an essential component in how we will communicate and run projects in the future in business, academia, and public organizations. There is a lot of skepticism in companies about the utility of this kind of software but if we don’t do the experiments, we will never know. I am thankful that with Wonderland we have the great opportunity to be part of this exciting endeavor.

Rolf Pfeifer
ShangAI Lectures, University of Zurich

The iSocial team is thankful for the opportunity to work with “wonderful” colleagues and engage in creative, innovative and fun work to build the iSocial system. It is also uppermost in our thoughts that if we can be successful we can impact and improve the lives of children and families with great needs. Finally, we are truly thankful to all those, especially Nicole, Jon and those working with the OWF Board, who work to continue and extend OWF as an environment for advancing our capabilities to harness advanced  technology in the service of education and human needs.

Jim Laffey
iSocial, University of Missouri

As a relative newcomer to Wonderland, it seems that Wonderland *is* all about giving… giving opportunity, a new way to interact and learn, a new way to meet people. Even at a higher level, the community, board members, and developers – they are all contributing. There is *giving* on so many levels. I am grateful for Wonderland, the community, particularly Nicole Yankelovich, for all you have done and for providing an opportunity to be part of this. By coincidence, this article recently appeared in the Wall Street Journal (WSJ)   Thank You. No, Thank You: Grateful People Are Happier, Healthier Long After the Leftovers Are Gobbled Up.

Elizabeth Kim
Wonderland Enthusiast


Virtual Valley e-Health Application

November 23, 2010

Our guest bloggers today are soon-to-be or recently graduated students at the University of Seville (Spain), and the developers of the open source project Virtual Valley.

Virtual Valley: e-Health with Wonderland

By Ángel Brasero, Santiago Hors and Salvador Romero

An overview of the Virtual Stadium from the Learning Center

An overview of the Virtual Stadium from the Learning Center.

We have been kindly invited to write a post in the Wonderblog by the Open Wonderland staff. Thank you!

Virtual Valley is a virtual world to assist patients during physical rehabilitation at home. The world is entirely controlled by low-cost game controllers like the Nintendo Wii Remote, and non-intrusive medical sensors. Virtual Valley is currently in an experimental phase.

In its early conception, it was intended for middle-aged people with chronic diseases who need physical rehabilitation to control the evolution of their illnesses. We believe, however, that it can also be useful for athletes and other injured people.

One of the most difficult challenges in rehabilitation is to keep the patient motivated once they return home and dealing with the expectation of performing the exercises independently. Based on previous research and experience, we anticipate motivating patients through the use of exergames, education, and the socialization that a virtual world provides.

Advantages / Innovations:

  • Low Cost: A deployment of a Virtual Valley client only requires a PC at the patient’s home plus some popular game controllers connected to the patient’s home TV. We can also convert affordable exercise devices into wireless smart devices through the use of the game controls.
  • Medical monitoring  and personalization: All the exercises and activities performed by the user are registered and can be monitored by a doctor. Exergames can be configured for different demanding levels or even completely different kind of exercises.
Reviewing health data in-world

Reviewing health data in-world.

  • Socialization / motivation: Patients can meet and exercise with other patients, doctors or even relatives, who can enter in the world to perform keep-fit exercises.
  • Embed existing software: Through the use of Wonderland’s X11 application feature, we can embed previous health and exercise systems into the virtual world, adding the social layer to these legacy systems.

[YouTube=http://www.youtube.com/watch?v=7uehfcT77CE]

Devices

We make use of the Nintendo Wii remote, Nunchuck and Wiimotion Plus through a modified version of the open source Wiigee library. We are using Bluecove for wireless communication, as well as the Widdcomm Bluetooth Stack, provided with a $10 bluetooth dongle. We have built our own Java libraries for the Nintendo Wii Board and the Nonin Pulse-oximeter.

We have also developed some other libraries to provide abstract functions from the sensors data, such as the WiiMote Pointer, a library that converts the information from the Wiimote IR camera to screen coordinates (avoiding the corner problem present in other libraries), and a mouse and keyboard emulator based on the java.util.Robot class.

All this  software is encapsulated in a high-end ‘comm library’ that hides the devices to the user, and instead, provides ‘services’ following an event-driven model.

Exergames and Modules

All exergames (with the exception of legacy X11 system) are implemented with Wonderland Modules. The comm library described above, in the form of a .jar file, is used by Wonderland Modules to provide a way of communicating with the devices. We also make use of MySQL Database to keep patient data and exergames configuration. There are also other modules such as X11 application launchers and medical information displays.

Development

Virtual Valley is an Open Source project developed by master thesis students of the University of Seville (Spain) in collaboration with the Northern Research Institute – Norut (Norway). We expect to have a web site and to start uploading the code soon, focusing first on the game controllers.

The project is still in an experimental phase, as we stated before, and under development by undergraduate students at the University of Seville and Norut. We expect to start testing soon with volunteers both in Spain and Norway.

Exercising in the Virtual Gym

Exercising in the Virtual Gym.

Acknowledgments and Miscellaneous

Some scientific papers have been published regarding Virtual Valley in international e-Health conferences and the IEEE. Salvador’s master thesis was awarded second place in the 2nd Ed. National Master Thesis Award by Sun Microsystems Spain.

We wish to thank our tutors: Professors Dr. José Luis Sevillano and Dr. Daniel Cascado (University of Seville), researchers Luis Fernandez-Luque and Dr. Lars K. Vognild (Norut) for their invaluable support and guide, and Dr. Miguel Fernández (Sport Centre at the University of Seville) for his priceless collaboration. Thanks also to Telefónica Chairs for its financial support.

The authors:

Angel, Salvador, Santiago

Ángel, Salvador, Santiago


Amphisoft Training and Education Projects

November 19, 2010

Today’s guest blogger is Pradeep Duraisamy. Pradeep completed his B.Tech (Bachelor in Technology) in 2006 and currently works as a Project Associate in a service-based organization. He has 4+ years of work experience in Java, Java EE, and open-source frameworks like struts, springs, and hibernate. In this post, Pradeep talks about development work he performed with Amphisoft Technologies.  Thanks Pradeep!

Pradeep D

Pradeep D

“I have been associated with Amphisoft Technologies, a firm dedicated to providing educational and training services, from its earlier stage work where efforts were focused on achieving a vision of bringing high quality education to students and pioneering new pathways in education, training and other related areas.  My personal interests are in enterprise application development, identifying performance bottlenecks and solutions, SOA, enterprise application integration, ESB and Apache Hadoop.”

Amphisoft Technologies
Moodle in Open Wonderland

By Pradeep Duraisamy

Amphisoft Technologies is a private organization founded by a group of “learning” science researchers who developed a thorough understanding of academics, corporate training and technocrat pioneers in enterprise application development, open-source frameworks and tools. Amphisoft’s products are intelligent systems built on five important aspects of learning – Knowledge Creation, Knowledge Management, Knowledge Measurement, Knowledge Harvesting and Knowledge Patterns.

Clients use Amphisoft products and services to help streamline training and education, deliver quality education, yet also offer compatibility with existing tools and frameworks for a seamless, integrated user experience. We are using Open Wonderland as a platform upon which we will offer training, hold scheduled meetings and more. We are still in a preliminary state and continue to explore different types of services which we would like to offer through Wonderland. Below are some of the developments we’ve worked on so far.

Integrating Moodle with Open Wonderland

We integrated Moodle with Open Wonderland to revolutionize learning and training. Moodle is a Learning Management System that is a free web application used by many of our clients and institutions worldwide. Currently, there are over a million users registered on Moodle.org. At first we wanted to enable Moodle users to login to Wonderland using their existing username and password. For that, we created a new authentication module which communicates with the RESTful webservice to authenticate users. The web service, in turn, authenticates the user against the username and password stored in the Moodle database. It also sends all the groups associated with the user. By using this group information, we are able to provide a new security mechanism in Wonderland.

User course selection and collaboration

Our Wonderland server contains many islands which are separated by a long distance. Each island is used for a given course. When a user walks onto an island, a nice capability delivered by another module is that they are able to view all the resources available in that course which displays in a separate HUD (heads up display) window. Users can select a particular resource from that list to load in-world to enable a collaborative learning experience. Users can also be easily transported from one island to another using the portal capabilities and move on to their next course.

Below is a screen shot from the course island with the resource module on the right hand side.

Amphisoft - Course inland snapshot

Course island snapshot

We are exploring many other opportunities for using virtual learning in education and training.

Improvements we would like to see in future releases of Wonderland include:

  1. Reducing the initial client startup time.
  2. A light-weight client with very minimal modules and functions. It would be nice if all the required modules or functionality in the client are configurable.
  3. Accommodation of many more live users in Wonderland.
  4. Load balancing or creation of a Wonderland server cluster for improved response times.
  5. Easy creation of a custom client  (Just like subclassing a class and implementing some methods :) )

The Open Wonderland community is doing great work and the forum is very active. We received a lot of support from the community when we faced difficulties while developing our modules. We are very thankful to all the people involved in the community who keep moving the project along even after the company withdrew sponsorship.


Curl in to RESTful posters

November 16, 2010

Continuing with the theme of integrating Wonderland into the wider web, I recently added a RESTful interface to the Web-based Poster Manager module in the modules warehouse. Now, instead of editing the posters from the web admin interface, authenticated users can also use curl (or wget) to view, edit and delete posters.

In the video below, I provide a brief demo of using the RESTful interface using curl.

The curl commands used are as follows (ignore the line breaks):

To authenticate, and store the cookie (assuming a user name and password of ‘admin’, and a server running on localhost):

curl --cookie-jar cookies.txt --data "username=admin&password=admin"
'http://localhost:8080/security-session-auth/security-session-auth/login?action=login'

To view the list of posters as HTML:

curl --cookie cookies.txt --header "Accept: text/html"
http://localhost:8080/postercontrol/postercontrol/
resources/posters/

To view the list of posters as XML:

curl --cookie cookies.txt --header "Accept: application/xml"
http://localhost:8080/postercontrol/postercontrol/
resources/posters/

To view the first (zero-th) poster as XML:

curl --cookie cookies.txt --header "Accept: application/xml"
http://localhost:8080/postercontrol/postercontrol/
resources/posters/0

To change the contents of the first (zero-th) poster:

curl -X PUT --cookie cookies.txt --header "Accept: application/xml" --header "Content-type:text/plain"
--data "Updated Poster"
http://localhost:8080/postercontrol/postercontrol/
resources/posters/0

To delete the first (zero-th) poster:

curl -X DELETE --cookie cookies.txt --header
"Accept: application/xml" http://localhost:8080/postercontrol/postercontrol/
resources/posters/0

Many thanks to Jon Kaplan for his guidance on authentication.


New MiRTLE Facility at South High

November 15, 2010

In today’s guest blog post, Warren Sheaffer from St. Paul College in Minnesota reports on a new MiRTLE (Mixed-Reality Teaching and Learning Environment) installation in a high school in Minneapolis. This was made possible by a collaboration with his colleague and Virtual Learning Labs business partner, Michael Gardner from the University of Essex, who attended the event remotely via Open Wonderland.

MiRTLE Grand Opening
South High School in Minneapolis, Minnesota

By Warren Sheaffer

On October 19th, at a well-attended grand opening, South High School in Minneapolis, Minnesota brought the first MiRTLE facility online in K-12  education.

MiRTLE classroom during grand opening

MiRTLE classroom during grand opening.

MiRTLE, a Mixed Reality Teaching and Learning Environment, is an environment where people gather in both the physical and the virtual world.  In this case, it is the combination of a physical classroom at South High School in Minneapolis, and the virtual Wonderland South High School classroom where people from remote locations are projected onto the walls of the live classroom.

A series of opening remarks were made by the district, the principal, the director of career and technical education for Minneapolis Public Schools, and the President of St. Paul College. In addition, guest speakers from Boston and Great Britain welcomed South High School to the world of immersive education and were present at the event as avatars in the Wonderland world projected on the screen. Michael Gardner, the researcher who developed the MiRTLE technology at the University of Essex, welcomed the students, faculty, and administrators to a new world of distance education delivery.

“It was great to see MiRTLE expanding beyond the realms of higher education with this installation,” Gardner said after the event.  “We are now starting to see real examples of MiRTLE being used across the spectrum of education, from K-12 through to higher education and training. Our aim now is to make the use of MiRTLE as seamless as possible. It should be as simple to use for the teacher as the overhead projector currently is. In Virtual Learning Labs we are currently working on a ‘single box’ managed installation which has zero setup from the point of view of the teacher. It can be turned “off” and “on” as needed. This allows the teacher to focus on teaching with the students being co-located and online in the virtual environment all at the same time.”

Open Wonderland projected on large screen in the classroom

Open Wonderland projected on large screen in the classroom.

Aaron Walsh from Boston College and Director of the Immersive Education Initiative also remotely welcomed all participants to this new platform and encouraged the participation of the educators in the Minneapolis public school district to participate in the implementation and development of immersive educational technology.

Minneapolis Public Schools has a long history of excellence in innovation and the use of information technology to support primary education. St. Paul College has had a long involvement with immersive education and plans to work collaboratively with Minneapolis Public Schools in the implementation and further development of the platform as an alternate vehicle to deliver curriculum between both the college and college-ready students in the school district.

Classroom Setup and Technology

Here is how the live classroom is set up:

Classroom layout

Diagram of MiRTLE classroom layout.

The instructor’s workstation, a  Macintosh desktop machine, is running a VNC server (VNC is a technology for sharing a remote desktop, and can be used in Wonderland using the VNC Viewer module). This workstation is projected onto a whiteboard in the front of the room and is used to display presentations.

Presentation board

Presentation board in the front of the classroom.

Avatars of remote students or guest speakers appear nearly life-size on the projected surface in the back of the classroom. The computer driving this projection and running the Wonderland client is a Mac Pro workstation with dual Nvidia graphics adapters.

With this setup, the instructor is able to see and interact with a mix of students who are present in the real world and the virtual world simultaneously. While delivering the lecture, the instructor sees the students in the virtual world as if they were sitting behind the students in the live classroom.

Audio communication between the lecturer and the remote participants logged in to the virtual world is made possible via the Wonderland voice bridge. The voices of people in the classroom are picked up with a Solo echo-canceling microphone which does a good job of covering the whole room. In the local space, the remote voices are piped into the room using the classroom audio system.

The virtual world participants “see” into the live classroom via a ceiling-mounted Axis 212 IP video camera that provides a video stream of the lecture to the virtual world participants. This wide-angle camera provides a view that encompasses the entire room.

The Wonderland servers are hosted at the Computer Science Data Center at St. Paul College. There are two Sun 4150 class servers, each with 8GB of RAM, 2 quad core Intel processors, and dual 320GB mirrored SCSCI drives at 10,000 RPM. Each server is running the most recent versions of Solaris 10 and Open Wonderland. Right now the servers are operating separately, but we are experimenting with an extension configuration which will utilize them both simultaneously.

Since this is a relatively new technology, applied for the first time in a primary education setting, we all look forward to learning more about how to implement and maintain such facilities so that this information can be shared with the general community.

Many thanks to all who participated in this event. Both St. Paul College and the Minneapolis public schools look forward to working with the Open Wonderland and immersive education communities as we learn together.

To learn more about the MiRTLE project, please feel free to read our technical report:  MiRTLE:  A Mixed Reality Teaching & Learning Environment, published May, 2009, by Bernard Horan, Micheal Gardner and John Scott.


3D/VR Format Unveiled for Immersive Ed

November 9, 2010

If you haven’t already seen today’s Immersive Education Initiative press release, here’s an excerpt and a link to the full release. Open Wonderland features prominently!

“Create Once, Experience Everywhere” 3D/VR Format Unveiled for Immersive Education

Cross-platform Open File Format Enables “Create Once, Experience Everywhere” 3D/VR Content

BOSTON, MA – November 09, 2010 – The Immersive Education Initiative today unveiled iED 3D/VR™, the open and royalty-free cross-platform 3D/VR mesh file format that enables 3D and virtual reality (3D/VR) content to be created once and experienced across a range of virtual worlds, games, simulators and mixed/augmented reality applications. The culmination of over 2 years of work conducted through the Open File Formats Technology Working Group (OFF.TWG), iED 3D/VR is aligned with the COLLADA™ standard and supported by official iED virtual world platforms realXtend, Open Wonderland, Open Simulator (“OpenSim”) and Open Cobalt in addition to the candidate iED platform Sirikata…. [Read complete press release]

The release includes this video, which I encourage you to watch until the end. Due to our extensive use of open standards, including the WebDAV content repository, Wonderland has been selected as the platform best suited to storing and serving interoperable content.

Immersive Education : iED 3D/VR Video



Agile Technique Hour

November 5, 2010
David Parsons

David Parsons

Today’s guest blogger is David Parsons, a senior lecturer in Information Technology at Massey University, Auckland, New Zealand.   David has a special interest in various aspects of technology-enhanced learning, particularly in mobile and virtual world learning, and also in software development methods. The Wonderland Agile Technique Hour project brings these two interests together.

Agile Technique Hour
Massey University, New Zealand

By David Parsons

At Massey University in New Zealand we have been working for some time on porting our ‘Agile Technique Hour’ workshop (http://www.massey.ac.nz/~dpparson/agilehour.htm) on agile software development techniques into Wonderland as a way of running the workshop without needing to arrange a physical space. The workshop itself has been run many times with university students, in commercial courses, and at conferences; however, it requires a lot of setup effort and physical material. We hope to be able to use Wonderland to run the workshop in ways that not only make it independent of location and materials, but also even better than the live version, by embedding the workshop rules and processes into the Wonderland environment.

This is still a work in progress, but so far we have created the basic tools that enable the workshop activities to take place. In the real-world workshop, participants work in teams to draw the separate features of a human-powered vehicle on overhead projector transparencies from a set of user stories. In this task they are either helped or hindered by the availability (or not) of certain agile techniques. The objective of the workshop is to help participants understand both the value of individual agile techniques, and also the way that various techniques complement each other. In the Wonderland version, user stories appear in PDF viewers, and features are drawn on whiteboards. These are distributed in separate rooms in the initial iteration of the workshop, which is intended to demonstrate the problems of not co-locating developers and stakeholders, not pair programming, not using continuous integration etc.

mlearn2

Agile Workshop

In the real world workshop, features created by separate developers are brought together by laying the transparencies on top of each other. In the Wonderland version, the various whiteboard images (one per story feature) are brought together into a single display whiteboard. The following screenshots show separate features being drawn and then being integrated on a team whiteboard.

Normally there are up to ten features in an iteration created by a team of developers. To keep these images simple, only two features by a single developer are being combined in these images.

One set of features drawn on the in-world whiteboard

One set of features drawn on the in-world whiteboard.

Another set of features

Another set of features.

Features combined on team whiteboard

Features combined on team whiteboard.

To make this work we have added some custom functionality to the Wonderland whiteboards. The developer versions allow an image to be sent to a team repository via a button labeled with the team’s letter (A, B, C or D), as can be seen on the modified toolbar.

Agile Tech Tool Bar

Tool Bar

This enables a set of SVG images to be collected together and then overlaid as a single image on another version of the whiteboard (the ‘integration’ board) that is primarily for ‘reading’ rather than ‘writing’. This has a different toolbar without drawing tools.

Agile Technology Toolbar2

Tool Bar

Successfully handling the separate boards, images and queues provided some challenges, and the Wonderland forum was invaluable in overcoming these. They now work effectively; however, we still need to add dragging and scaling functionality to the integration board.

We have run a few test sessions with the current environment, and still have some way to go before the workshop can be used in production. Since starting the project, however, we have seen ongoing improvements in the Wonderland platform that have supported us in developing the application, and are confident that ongoing development both of Wonderland and our own application will allow us to meet our objectives. We made a short YouTube video as a snapshot of the work so far:


Wonderland newcomer … Elizabeth Kim

November 2, 2010
elizabeth kim

Elizabeth Kim

Hi,  I’m Elizabeth.  Nicole asked that I introduce myself to the Wonderland community.  I am a colleague of Nicole from the old Sun Microsystem days and came most recently from the Internet Services group where I was a Program Manager and also supported the Chief of Staff.

I’ll be helping with blog posts and in other places were I can bring value. Be forewarned that I am a non-technical person.  I don’t code, — worked with many that did,  but can do very limited html and any hint of my programming days are long gone dating back to Unix 4.2 (Berkeley) and Pascal (ouch!).

I’m really excited about joining the Wonderland Community.   I plan to build a classroom in my first World.  I may be pinging some of you for advice, – this user experience is so different from what I am accustomed to working with (flat webpages) and I haven’t really played a lot of WoW.  Back to the ‘excited’ part of this, — Wonderland is fantastic!!!   I keep telling my kids that what I am working on is sort of like the ‘Avatar‘ film, but you don’t have to lie down in some closed capsule and you don’t die if your avatar dies (of course this version is a bit less cinematic and much more functional).  They thought that was cool.   I hope to share my experiences from a ‘non-technical’ standpoint, infuse some excitement and enthusiasm through the social networking channels, and really reach out to my extended community so they can begin building their worlds.

See you out there in Wonderland  ;-)


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